Senior Production Blog 12 (4/14/2017)

We hit beta! That means we are officially design locked, meaning that I don't have much to report for this week. I made more changes to the story based on feedback, and at this point I largely have two tasks:

Find as many bugs as possible

And make some particle system mockups. In a last minute attempt to give the game more "juice", it's all hands on deck coming up with various bits of art and polish that can help the game feel more alive. I plan on getting to work on particles this weekend, but they might not be something that ends up in the final product. In the meantime, I'm playing the game and will be helping to run QA this weekend to try to find as many bugs as possible to make sure that the game is a smooth, polished experience from beginning to end.