Puzzles, Puzzles Everywhere and Not a Drop To Think

It's been a while, hasn't it?


After a long while, what I set out to do this semester working on Dream Surgeons is done! We have walking, smooth interior transitions, an experimental UI, an inventory system and Puzzles! A lot of them have graphical errors (that log plank in the main square should be in the water not in the center, items go to the right rather than left of the UI), but all puzzles are in. I didn't have as much time as I wanted to work on stretch goals (both playable characters, interactive dialogue, etc), but for 3 months, along side another game (to be announced soon!) and other classes, I did quite a lot.

So what's next for Dream Surgeons? For now... nothing, at least nothing publicly visible. Over the summer and next year I'm going to be working on finalizing the script and working on designing all the puzzles and areas, and once those are set in stone, make prototype, temp art layouts like this. Once those are done, I want to do a code pass, cleaning up everything, get dialogue running, etc. Once that's all done... I don't know. I really want to make The Dream Surgeons in stop motion, but getting artists and clay is expensive. I might run a Kickstarter or something once The Dream Surgeons is fully playable, and needs a coat of paint like art, music, sounds, and possibly voice acting.

But for now, I'm taking a brief break from The Dream Surgeons. Working on one small scene, bumping my head against the wall (though with plenty of help from peers), I just want to step away from it for a while.

Luca Hibbard-Curto