A final project for Principles of Game Design. Slightly buggy, slightly weird. A sliding block puzzle game with a twist.
Apocalypse in Isle 8
A 3 week prototype for Production 1 at Champlain College.
A little rough around the edges.
Controls: Arrow Keys for red player, Space + arrow keys for blue. Z to roll die. More available in help tab.
Design: Luca Hibbard-Curto
Programming: Ben Campbell
Art: Maria Crawford
Production: Emily Harnedy
Failed prototype game made for Global Game Jam 2014. An experiment with GameMaker programming, and audio design. Good at atmosphere, bad at everything else.
A Room Remastered
A quick Twine game made for the 0 hour game jam in 2014. Remastered to fit this website's form factor in 15 seconds.
Made in about an hour for "Terrible Game Jam", a jam where you make bad games in as little as 1 second to a full span of 24 hours.
Not to be taken seriously in any way shape or form
Music: Kerncraft 400 by Zombie Nation, all copyright belongs to the original creators and rights holders. Song used in fair use.
Playable here, scroll down after you click.
THE FLOOR IS LAVA
Made in 0 Hours for the 0 Hour game jam 2015.
The floor is lava, it will kill you, and then quit the game. Don't touch it. Collect all yellow orbs to win.
Windows build available here.
Mac build made after time limit here.
Super Jumping Action
A simple platformer made for Game Tech II at Champlain College.
Use anti and double jump pads to navigate the level.
One Week Prototype. Windows build available here.
Cube Gun Action World
A 3D collectable game made for Game Tech II. WASD to move, space to shoot. Carefully position the always moving gun to kill enemies, blow up crates, and collect all the pills to progress. One week prototype.
A small experimental game that tells a story through environment and context clues. Hopefully. Made for Interactive Storytelling at Champlain College. Made in a day.
Ice Cream Run
2 week game sprint for Intro to Game Design at Champlain College. Playable here
Art: Norman Paquette and Eric Winebrenner
Programming: Eric Winebrenner
Realm of Dreams VII
My first large-ish game. Parody of overly long RPG's. One of the funnest games to make.
You can play it here.