Rhythm of the Night

Games

Rhythm of the Night

Rhythm of the Night

Senior Capstone project. Created as a 4 level prototype. Play as a thief, sneaking through a museum at night, stealing everything you can. But you have to move to the beat to avoid detection.

Download here. PC version only for now.

Production/Design: Luca Hibbard-Curto

Art: Maria Crawford

Programming: Garret Moran and Dan Covert.

One Gun

One Gun

Made for Production II at Champlain College while studying abroad in Montreal. Downloadable here.

A single player, fast-paced first person shooter in which the player uses one gun with modifiable attributes. The player is able to allocate points from a pool of energy ("gun juice") into the stats of the weapon during combat. The one-gun, along with above-average character mobility, allows the player to feel out their capabilities and then explore playstyle choices at their own pace through a variety of distinct enemy and level designs. The player is made to feel powerful, but not invincible, and is required to make effective use of their weapon based on the situation to avoid death.

Producer: Ben Powell Francis 

Designers: Brennan Segarra, David Durmazolu, Luca Hibbard-Curto 

Artists:

Enemy Design and Animations:

Aaron Higgins

Environmental Art:

Brian Hahn

Programmers: Gill Popson, Dimitri Kazanecki, Nicholas Fiegel

The Dream Surgeons

The Dream Surgeons

A work in progress, pseudo-autobiographical point n click adventure game. Demo in development, with a current projected release of 2021. You can find more about the game here, and follow it's development here.

Weird Maze Game 2

Weird Maze Game 2

Final project for Game Tech II at Champlain College

An expansion of the ideas on the first Weird Maze Game, with 2 new types of walls, and a new way to beat the game.

Playing the first game recommended but not required.

Bigger maze, and more chances to get lost trying to walk around.

Windows build available here.

Mac build available here.

Weird Maze Game

Weird Maze Game

Experimental Maze Game made for Game Tech II for Champlain College. One week prototype

Prompt: Make a first person game that takes advantage of the first person camera and/or control.

WASD to move, Mouse to look. Face the way you just came in red walls and press and hold E to move them with your mouse.

Get to the tall mountain in the distance.

Windows build available here.

Experimental Mac build available here.

Ship it

Ship it

An open world port trading game. Made for Production 1 final. In vertical slice state.

For Android phones only. You can download the .apk here. (right click to save)

Producers: Luca Hibbard-Curto, Eric Winebrenner

Design: Luca Hibbard-Curto, Brian Krug

Art: Sophie Wakita

UI: Maria Crawford

Programming: Eric Winebrenner, Gill Popson

CTF-Tutorial-Luca-Hibbardcurto

CTF-Tutorial-Luca-Hibbardcurto

Level for the free in-development Unreal Tournament made for a Level Design final. Fully playable, robots enabled.

 

Download the .pak file here. (right click to download)

Blind Spot

Blind Spot

A racing game on a color blindness spot that teaches the player about color blindness. Currently in prototype stage and available here.

 

Producer: Luca Hibbard-Curto

Design: Luca Hibbard-Curto and Winston Pemberton

Programming: Eric Winebrenner and Ethan Lamitie

Art: Thomas Harrison

 

Solitary

Solitary

My most well known game. Lynchian horror based on impossible situations.

Made for Ludum Dare 26. Took home 7th place in mood.

You can play it here.